To send something to all clients, you use:
io.sockets.emit('response', data);
To receive from clients, you use:
socket.on('cursor', function(data) {
...
});
How can I combine the two so that when recieving a message on the server from a client, I send that message to all users except the one sending the message.
socket.on('cursor', function(data) {
io.sockets.emit('response', data);
});
Do I have to hack it around by sending the client-id with the message and then checking on the clientside or is there an easier way?
Here is my list (updated for 1.0):
// sending to sender-client only
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.emit('message', "this is a test");
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
io.in('game').emit('message', 'cool game');
// sending to sender client, only if they are in 'game' room(channel)
socket.to('game').emit('message', 'enjoy the game');
// sending to all clients in namespace 'myNamespace', include sender
io.of('myNamespace').emit('message', 'gg');
// sending to individual socketid
socket.broadcast.to(socketid).emit('message', 'for your eyes only');
From the @LearnRPG answer but with 1.0:
// send to current request socket client
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.sockets.emit('message', "this is a test"); //still works
//or
io.emit('message', 'this is a test');
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
// docs says "simply use to or in when broadcasting or emitting"
io.in('game').emit('message', 'cool game');
// sending to individual socketid, socketid is like a room
socket.broadcast.to(socketid).emit('message', 'for your eyes only');
broadcast.emit sends the msg to all other clients (except for the sender)
socket.on('cursor', function(data) {
socket.broadcast.emit('msg', data);
});
For namespaces within rooms looping the list of clients in a room (similar to Nav's answer) is one of only two approaches I've found that will work. The other is to use exclude. E.G.
socket.on('message',function(data) {
io.of( 'namespace' ).in( data.roomID ).except( socket.id ).emit('message',data);
}
Here is a more complete answer about what has changed from 0.9.x to 1.x.
// send to current request socket client
socket.emit('message', "this is a test");// Hasn't changed
// sending to all clients, include sender
io.sockets.emit('message', "this is a test"); // Old way, still compatible
io.emit('message', 'this is a test');// New way, works only in 1.x
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");// Hasn't changed
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');// Hasn't changed
// sending to all clients in 'game' room(channel), include sender
io.sockets.in('game').emit('message', 'cool game');// Old way, DOES NOT WORK ANYMORE
io.in('game').emit('message', 'cool game');// New way
io.to('game').emit('message', 'cool game');// New way, "in" or "to" are the exact same: "And then simply use to or in (they are the same) when broadcasting or emitting:" from http://socket.io/docs/rooms-and-namespaces/
// sending to individual socketid, socketid is like a room
io.sockets.socket(socketid).emit('message', 'for your eyes only');// Old way, DOES NOT WORK ANYMORE
socket.broadcast.to(socketid).emit('message', 'for your eyes only');// New way
I wanted to edit the post of @soyuka but my edit was rejected by peer-review.
use this coding
io.sockets.on('connection', function (socket) {
socket.on('mousemove', function (data) {
socket.broadcast.emit('moving', data);
});
this socket.broadcast.emit() will emit everthing in the function except to the server which is emitting
Other cases
io.of('/chat').on('connection', function (socket) {
//sending to all clients in 'room' and you
io.of('/chat').in('room').emit('message', "data");
};
I am using namespaces and rooms - I found
socket.broadcast.to('room1').emit('event', 'hi');
to work where
namespace.broadcast.to('room1').emit('event', 'hi');
did not
(should anyone else face that problem)