How can I best handle a situation like the following?
I have a constructor that takes a while to complete.
var Element = function Element(name){
this.name = name;
this.nucleus = {};
this.load_nucleus(name); // This might take a second.
}
var oxygen = new Element('oxygen');
console.log(oxygen.nucleus); // Returns {}, because load_nucleus hasn't finished.
I see three options, each of which seem out of the ordinary.
One, add a callback to the constructor.
var Element = function Element(name, fn){
this.name = name;
this.nucleus = {};
this.load_nucleus(name, function(){
fn(); // Now continue.
});
}
Element.prototype.load_nucleus(name, fn){
fs.readFile(name+'.json', function(err, data) {
this.nucleus = JSON.parse(data);
fn();
});
}
var oxygen = new Element('oxygen', function(){
console.log(oxygen.nucleus);
});
Two, use EventEmitter to emit a 'loaded' event.
var Element = function Element(name){
this.name = name;
this.nucleus = {};
this.load_nucleus(name); // This might take a second.
}
Element.prototype.load_nucleus(name){
var self = this;
fs.readFile(name+'.json', function(err, data) {
self.nucleus = JSON.parse(data);
self.emit('loaded');
});
}
util.inherits(Element, events.EventEmitter);
var oxygen = new Element('oxygen');
oxygen.on('loaded', function(){
console.log(this.nucleus);
});
Or three, block the constructor.
var Element = function Element(name){
this.name = name;
this.nucleus = {};
this.load_nucleus(name); // This might take a second.
}
Element.prototype.load_nucleus(name, fn){
this.nucleus = JSON.parse(fs.readFileSync(name+'.json'));
}
var oxygen = new Element('oxygen');
console.log(oxygen.nucleus)
But I haven't seen any of this done before.
What other options do I have?
Given the necessity to avoid blocking in Node, the use of events or callbacks isn't so strange(1).
With a slight edit of Two, you could merge it with One:
var Element = function Element(name, fn){
this.name = name;
this.nucleus = {};
if (fn) this.on('loaded', fn);
this.load_nucleus(name); // This might take a second.
}
...
Though, like the fs.readFile
in your example, the core Node APIs (at least) often follow the pattern of static functions that expose the instance when the data is ready:
var Element = function Element(name, nucleus) {
this.name = name;
this.nucleus = nucleus;
};
Element.create = function (name, fn) {
fs.readFile(name+'.json', function(err, data) {
var nucleus = err ? null : JSON.parse(data);
fn(err, new Element(name, nucleus));
});
};
Element.create('oxygen', function (err, elem) {
if (!err) {
console.log(elem.name, elem.nucleus);
}
});
(1) It shouldn't take very long to read a JSON file. If it is, perhaps a change in storage system is in order for the data.
One thing you could do is preload all the nuclei (maybe inefficient; I don't know how much data it is). The other, which I would recommend if preloading is not an option, would involve a callback with a cache to save loaded nuclei. Here is that approach:
Element.nuclei = {};
Element.prototype.load_nucleus = function(name, fn){
if ( name in Element.nuclei ) {
this.nucleus = Element.nuclei[name];
return fn();
}
fs.readFile(name+'.json', function(err, data) {
this.nucleus = Element.nuclei[name] = JSON.parse(data);
fn();
});
}
ES6 version using promises
class Element{
constructor(){
this.some_property = 5;
this.nucleus;
return new Promise((resolve) => {
this.load_nucleus().then((nucleus) => {
this.nucleus = nucleus;
resolve(this);
});
});
}
load_nucleus(){
return new Promise((resolve) => {
setTimeout(() => resolve(10), 1000)
});
}
}
//Usage
new Element().then(function(instance){
// do stuff with your instance
});