I've played a great many MMORTS games such as Evony, Dragons of Atlantis and Kingdoms of Camelot. They all have some great features and a great many not so great problems. Simply for my own interest I wanted to try my hand at writing something similar. I don't intend to even try to compete with the big boys but I wanted to write it in a professional and scalable manner as if it was intended for eventual commercial release.
So that's the background that leads into the question. I have been looking at various frameworks and libraries that would be suited to this style of game. However there is such a plethora of options that my head is now spinning. I would like to get some input as to what other people think are the best options. I want to try and write this as a cross-platform / cross-browser webapp that can later be converted to a "Native" app using something like MoSync. I want to stick with HTML5, CSS3 and JavaScript technology.
Some of the things I am sure I want are:
So my front runners are Node.JS for server side JavaScript (possibly with NowJS to implement chat), Redis for key-value store, backbone.js for the MVC framework, mustache (or maybe LinkedIns fork of dust) for templating and Jquery of course.
I would greatly appreciate any input to help me make my final decision on what frameworks and libraries to use.
This is not a framework, but you may find Mozilla's Browser Quest implementation interesting. The whole thing is open source and they use HTML5 Canvas and Node.js (socket.io is a big player here) and it is entirely cross-platform
I'm working with a team on exactly this. Our research and experience suggests that a Node.js backend is definitely a good idea. What to use with Node.js? We've come up with two good possibilities:
(http://html5gameengine.com/ may help you to compare the feature-sets of the top HTML5 game engines including the ones I've just mentioned.)