My situation is this:
Important Notes:
Why, when User B leaves and rejoins does the server become a one way street relative to him?
Server Code:
var app = require('express')()
, server = require('http').createServer(app)
, io = require('socket.io').listen(server);
server.listen(8080);
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
var connection_function = function(socket) {
socket.on('join_chat', function(data) {
socket.set('fb_id', data.id);
socket.emit('joined_chat', data);
socket.broadcast.emit('joined_chat', data);
socket.namespace.connected_users[data.id] = data;
});
socket.on('send_message', function(data) {
data.user = socket.namespace.connected_users[socket.store.data.fb_id];
socket.emit('recieve_msg', data);
socket.broadcast.emit('recieve_msg', data);
});
socket.on('disconnect', function () {
socket.broadcast.emit('left_chat', socket.namespace.connected_users[socket.store.data.fb_id]);
delete socket.namespace.connected_users[socket.store.data.fb_id];
});
}
var chats = {};
var main = io.of('/main');
main.on('connection', function(socket) {
socket.on('new_chat', function(data, fn) {
if(!chats.hasOwnProperty(data.chat_name)) {
chats[data.chat_name] = io.of('/' + data.chat_name);
chats[data.chat_name].on('connection', connection_function);
chats[data.chat_name].connected_users = {};
}
fn(data);
});
});
Update (Friday October 12, 2012)
After some more research it appears that the issue may be with socket.io:
Are you sure you don't want to be using socket.io rooms instead?
socket.join(roomName);
io.socket.in(roomName).emit(.....;
I have a working example of rooms here: https://github.com/rcpeters/openMap_me/blob/master/app.js