I am writing a multi-player game using processing.js, node.js and socket.io.
Question #1:
In the client, I use p5.js to create a class Ball. I want the server to send parameter to create an array using that class (balls.push(new Ball(x, y));), so every client can have a bunch of balls moving on the canvas.
I know I should use socket.io to emit the parameter to the client but i have no clue. Normally the array is created inside the setup function inside p5...so how could socket do that?
Question #2:
How could the client send the mouseX and mouseY to the server? And then how could the server send back others' mouseX and mouseY to every client?
I try to make p5.js into normal js like this:
(function () {
"use strict";
function sketchProc(processing) {
var p=processing,
var ...,
var ...;
function ball(){...}
p.setup=function(){}
p.draw=function(){}
}
var canvas = document.getElementById("canvas1"),
p = new Processing(canvas, sketchProc);
}());
But i don't know if this helps...
The balls should be passed to the client only in the connection event. That's where node's beauty lies, code sharing.
To create a socket server, you can use either node's native Net module or Socket.io
On the server:
var server = net.createServer();
server.listen(PORT, HOST);
server.on('connection', function(socket) {
socket.write({ type: "BallsArray", data: BallsArray });
});
On the client, you use WebSockets with Socket.io:
var client = io.connect('http://localhost:3000');
var BallsArray = null;
client.on('message', function(msg) {
if(msg.type == "BallsArray")
BallsArray = msg.data;
});