This code is running in my node.js server application:
io.sockets.on('connection', function (socket) {
var c = new Client(socket, Tools.GenerateID());
waitingClients.push(c);
allClients.push(c);
if (waitingClients.length === 2)
{
activeGames.push(new Game([waitingClients.pop(), waitingClients.pop()]));
}
});
function Client(socket, id)
{
this.Socket = socket;
this.ID = id;
this.Player = new Player();
this.Update = function(supply)
{
socket.emit('update', { Actions: this.Player.Actions, Buys: this.Player.Buys, Coins: this.Player.Coins, Hand: this.Player.Hand, Phase: this.Player.Phase, Supply: supply});
}
socket.on('play', function(data) {
console.log(data);
console.log(this.Player);
});
socket.emit('id', id);
}
The part I'm having trouble with is the event handler for the 'play' event. console.log(this.Player) outputs undefined. I sorta understand why it's wrong, because 'this' refers to something other than my client object (the socket? the anonymous function?) , but I don't know how to re-arrange the code to handle the 'play' event properly, and have full access to the members of the Client object.
You just need to store this in some other variable inside Client.
function Client(socket, id)
{
var self = this;
...
socket.on('play', function(data) {
self.Player.play();
});