Node.js TCP server on Heroku/AppFog

Here is my code for a node.js TCP server hosted on both Heroku and AppFog. My client was written in C and it simply sends a message to the server and get the response. When I host the server on local, they work fine. But when I try to connect to the online server, the client fails("ERROR connecting: Operation timed out"). Any idea what happened?

Server(node.js):

var net = require('net');

var server = net.createServer(function (socket) {
    socket.on("data", function(data){
    socket.write(data.toString());
  });
});

var port = process.env.VCAP_APP_PORT || 8081;
console.log(port);
server.listen(port);

Client(C, from http://www.linuxhowtos.org/C_C++/socket.htm):

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h> 

void error(const char *msg)
{
    perror(msg);
    exit(0);
}

int main(int argc, char *argv[])
{
    int sockfd, portno, n;
    struct sockaddr_in serv_addr;
    struct hostent *server;

    char buffer[256];
    if (argc < 3) {
       fprintf(stderr,"usage %s hostname port\n", argv[0]);
       exit(0);
    }
    portno = atoi(argv[2]);
    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if (sockfd < 0) 
        error("ERROR opening socket");
    server = gethostbyname(argv[1]);
    if (server == NULL) {
        fprintf(stderr,"ERROR, no such host\n");
        exit(0);
    }
    bzero((char *) &serv_addr, sizeof(serv_addr));
    serv_addr.sin_family = AF_INET;
    bcopy((char *)server->h_addr, 
         (char *)&serv_addr.sin_addr.s_addr,
         server->h_length);
    serv_addr.sin_port = htons(portno);
    if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0) 
        error("ERROR connecting");
    while (1){
    printf("Please enter the message: ");
    bzero(buffer,256);
    fgets(buffer,255,stdin);
    n = write(sockfd,buffer,strlen(buffer));
    if (n < 0) 
         error("ERROR writing to socket");
    bzero(buffer,256);
    n = read(sockfd,buffer,255);
    if (n < 0) 
         error("ERROR reading from socket");
    printf("%s\n",buffer);
    }
    close(sockfd);
    return 0;
}

The client must always connect on port 80 regardless of what process.env.VCAP_APP_PORT is set to. AppFog proxies requests from port 80 to the port your app is running on.