I'm using namespaces to differentiate between version of my socket.io chat app, and I'm having trouble with a "cannot GET error displayed in browser."
I plan on continually updating a chat app I made in a basic socket.io tutorial, and I want to be able to launch any version of it at any time. I'm going to do this by the use of namespaces. When I launch my app in browser at the location myserverlocation/v0.0.1 to access version 0.0.1 of my app, I get an error that states cannot GET '/v0.0.1'.
This is my server code:
var app = require('express')(),
server = require('http').Server(app),
io = require('socket.io').listen(server),
chat = io.of('/v0.0.1');
server.listen(80);
// routing
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
// usernames which are currently connected to the chat
var usernames = {};
chat.on('connection', function (socket) {
// when the client emits 'sendchat', this listens and executes
socket.on('sendchat', function (data) {
// we tell the client to execute 'updatechat' with 2 parameters
io.sockets.emit('updatechat', socket.username, data);
});
// when the client emits 'adduser', this listens and executes
socket.on('adduser', function(username) {
// we store the username in the socket session for this client
socket.username = username;
// add the client's username to the global list
usernames[username] = username;
// echo to client they've connected
socket.emit('updatechat', 'SERVER', 'you have connected');
// echo globally (all clients) that a person has connected
socket.broadcast.emit('updatechat', 'SERVER', username + ' has connected');
// update the list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
});
// when the user disconnects.. perform this
socket.on('disconnect', function() {
// remove the username from global usernames list
delete usernames[socket.username];
// update list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
// echo globally that this client has left
socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
});
});
And this is my client code:
<script src="/socket.io/socket.io.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
var socket = io.connect('myserverlocation');
var chat = socket.of('/v0.0.1');
// on connection to server, ask for user's name with an anonymous callback
chat.on('connect', function(){
// call the server-side function 'adduser' and send one parameter (value of prompt)
chat.emit('adduser', prompt("What's your name?"));
});
// listener, whenever the server emits 'updatechat', this updates the chat body
chat.on('updatechat', function(username, data) {
$('#conversation').append('<b>' + username + ':</b> ' + data + '<br>');
});
// listener, whenever the server emits 'updateusers', this updates the username list
chat.on('updateusers', function(data) {
$('#users').empty();
$.each(data, function(key, value) {
$('#users').append('<div>' + key + '</div>');
});
});
// on load of page
$(function(){
// when the client clicks SEND
$('#datasend').click( function() {
var message = $('#data').val();
$('#data').val('');
// tell server to execute 'sendchat' and send along one parameter
chat.emit('sendchat', message);
});
// when the client hits ENTER on their keyboard
$('#data').keypress(function(e) {
if(e.which == 13) {
$(this).blur();
$('#datasend').focus().click();
}
});
});
</script>
<div style="float:left;width:100px;border-right:1px solid black;height:300px;padding:10px;overflow:scroll-y;">
<b>USERS</b>
<div id="users"></div>
</div>
<div style="float:left;width:300px;height:250px;overflow:scroll-y;padding:10px;">
<div id="conversation"></div>
<input id="data" style="width:200px;" />
<input type="button" id="datasend" value="send" />
</div>
My chat app works fine without the use of namespaces, at myserverlocation/. I cannot figure out why I keep getting this error. After some investigation I think my usage of io.of() is incorrect, but I cannot seem to fix the problem. I'm not sure if my problem lies in the server code, the client code, or both.
Edit: After more investigation, I think my problem lies in the follow segment of code (though I could be mistaken):
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
Edit2: The problem did in fact lie in the code segment above. I should have been sending my whole /Chat directory as static content instead of using res.sendfile() to send one file. I will formally answer my own question when stackoverflow lets me (I have to wait 8 hours to answer my own question).
I managed to find what my problem was. The problem lied in the following section of code:
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
I was sending one particular file upon connection to my server, when I should be sending my entire /Chat directory as static content. This way, I can chose what version of my chat app I would like to launch. I managed to do this by changing a few lines of code in my server code:
var express = require('express'),
app = express(),
server = require('http').createServer(app),
io = require('socket.io').listen(server);
server.listen(80);
// Chat directory
app.use(express.static('/home/david/Chat'));